[New App] Escape from Burning Honnoji | A Free Puzzle Escape Game Set in the Honnoji Incident

燃える本能寺からの脱出の告知画像
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In short: a free escape game that teaches you about the Honnoji Incident

Escape from Burning Honnoji is an Android escape game made by SHIROLOG. It is set at dawn on June 2, Tensho 10 (1582), when Akechi Mitsuhide’s troops surrounded Honnoji Temple in Kyoto. You play as Oda Nobunaga and solve the puzzles of each room.

  • Free to download (contains ads). For Android smartphones.
  • Four stages, from the bedchamber to the inner chamber. One playthrough takes about 15 minutes. You can also pick any stage to play.
  • Stuck? Press the hint button. Each press gives a slightly more specific hint.
  • Available in Japanese and English. Switch on the title screen.
  • Clearing a stage unlocks a “History Note” that explains what is historical and what is game fiction.
  • The last room has two endings: the historical one and an alternate “what if” ending.

Basic information

ItemDetails
App nameEscape from Burning Honnoji (Sengoku Escape Series: Nobunaga)
GenreEscape game (puzzle)
PlatformAndroid (smartphone, portrait)
PriceFree (contains ads; no ads while you are solving puzzles)
Stages4 (Bedchamber, Armory, Antechamber, Inner Chamber)
Play timeAbout 15 minutes per playthrough
Endings2 (historical and “what if”)
LanguagesJapanese and English
HintsYes (unlimited)
Age rating7+ on Google Play (mild violence)
DeveloperSHIROLOG (shirolog.info)
Title screen of Escape from Burning Honnoji
The title screen in English. Tap 「日本語」 at the top right to switch to Japanese.

Story and the four stages (no spoilers)

Dawn on June 2, Tensho 10 (1582). In the bedchamber of Honnoji Temple, Nobunaga wakes to noise outside. You move through four rooms, from the bedchamber to the inner chamber.

StageRoomWhat you do
1BedchamberLearn who the enemy is and step into the corridor with your sword
2ArmoryTake up a bow, then switch to a spear when the string snaps
3AntechamberHelp the court ladies escape
4Inner ChamberChoose the historical path or the other path

Puzzles include a paper hidden behind a hanging scroll, telling arrows apart in a quiver, matching shells on a chest lid, and the paintings of a coffered ceiling. All are based on objects found in temples and samurai residences of the period.

Hanging scroll in Stage 1, the Bedchamber
In Stage 1, the Bedchamber, a hanging scroll showing the previous night’s tea gathering holds a clue.
Shell-matching puzzle on a chest lid in Stage 3
In Stage 3, the Antechamber, you match clam shells set into the lid of a storage chest.

How to play and hints

Use the arrows on the left and right to turn, and tap objects to examine them. Items you pick up appear at the bottom of the screen. Select one, then tap something else to use it.

  1. Play straight through: start from Stage 1 and move on to the next room each time you clear one.
  2. Choose a stage: start from any room. You already hold the items from the earlier rooms.
  3. Use hints when stuck: the first hint tells you where to look; asking again gives the specific steps.

The clear screen shows your time and how many hints you used. Try again for a no-hint clear.

Two endings

The final room, the Inner Chamber, has the historical ending and another ending that is not historical. Connect every clue you gathered from the bedchamber onward and the other path opens. The clear screen tells you once you have seen both.

Coffered ceiling paintings in Stage 4, the Inner Chamber
In Stage 4, the Inner Chamber, the paintings on each panel of the coffered ceiling are the key to a code.

History vs. the game

The rooms and puzzles are fiction. Each stage’s History Note marks clearly where history ends and the game begins.

  • History: according to the Shincho Koki chronicle, when fire reached the hall Nobunaga went deeper inside, shut the door of a storeroom from within, and took his own life. He was 49 (by the traditional count).
  • Game fiction: escaping the flames is a “what if” ending. There is also no record that Mori Ranmaru used a code.
  • The character “能” (no): today’s Honnoji writes the right side of 能 as 去 (“leave”), said to wish fire away after many fires. The temple did not use this form at the time of the incident.

After playing, visit the real Honnoji

At today’s Honnoji (Teramachi, Nakagyo Ward, Kyoto) you can see several things that appear in the game. The temple was moved here in 1589 (Tensho 17) on Toyotomi Hideyoshi’s orders (some sources give 1591), so it is not the exact site of the incident.

  • The character 能 on the temple plaque and stone markers
  • Nobunaga’s mausoleum (memorial tower)
  • Memorial stones for Mori Ranmaru and other retainers who died in the incident

Our family visit in September 2025, admission fees and access are covered in this article.
→ Read our Honnoji Temple guide

FAQ

Q. Is it free?

A. Yes. Downloading and playing are free (the app contains ads).

Q. Is there an iPhone version?

A. No. It is Android only for now.

Q. Can I play in English?

A. Yes. The game supports Japanese and English. Tap “English” on the title screen.

Q. Do I need to know Japanese history?

A. No. Every clue is inside the rooms, and hints are available when you get stuck.

Q. How many stages are there?

A. Four: Bedchamber, Armory, Antechamber and Inner Chamber. One playthrough takes about 15 minutes. There are two endings, historical and “what if”.

Q. Is the game historically accurate?

A. The setting and flow follow the Honnoji Incident, but the rooms and puzzles are fiction. The History Notes after each stage explain the differences.

Q. Can I visit the Honnoji in the game?

A. Today’s Honnoji is in Nakagyo Ward, Kyoto, and the grounds are free to enter. It was moved there in 1589, so the incident happened at a different site. See our Honnoji Temple guide.

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